| Chaos | 1 | Children of Chaos | Chaos aligned creatures summoned have 200% more HD |
| Chaos | 2 | Embodiment of Chaos | Healing 25% effect vs. your attacks except in lawful aligned locale |
| Chaos | 3 | Rapture of Chaos | Assault your enemies with anarchic attacks +(2xHD)d8 |
| Chaos | 4 | Soul of Chaos | Gain regeneration equal to your HD in chaos tainted locale |
| Chaos | 5 | Lord of Chaos | An ally in the room takes half of all damage dealt to you |
| Chaos | 6 | Architect of Chaos | Treat any chaos aligned plane (or area) as your home plane |
| Charity | 1 | Children of Charity | Summoned creatures can use your spell resistance |
| Charity | 2 | Embodiment of Charity | Spells you cast upon others are 200% more effective |
| Charity | 3 | Rapture of Charity | Bless your allies with healing energy +(2xHD)x10hp |
| Charity | 4 | Soul of Charity | Magical boons 200% more effective when cast upon you by an ally |
| Charity | 5 | Lord of Charity | Allies can make beneficial touch spells at any range in the room. |
| Charity | 6 | Architect of Charity | You gain the Paragon template but must give away all your wealth |
| Community | 1 | Children of Community | You always summon three times as many creatures as allowed |
| Community | 2 | Embodiment of Community | Your summoned allies cannot be banished |
| Community | 3 | Rapture of Community | Punish enemies with divine energy +(2xHD)d3 |
| Community | 4 | Soul of Community | Gain regeneration equal to your HD while allies in the room |
| Community | 5 | Lord of Community | Split your manifestation into ten avatar forms |
| Community | 6 | Architect of Community | Boons cast upon you affect all allies in the room |
| Darkness | 1 | Children of Darkness | Shadow creatures summoned have 200% more HD |
| Darkness | 2 | Embodiment of Darkness | Negative Energy immunity only 50% effective against you |
| Darkness | 3 | Rapture of Darkness | Assault your enemies with negative energy based attacks +(2xHD)d4 |
| Darkness | 4 | Soul of Darkness | Regeneration equal to your HD while shrouded in darkness |
| Darkness | 5 | Lord of Darkness | Dominate any shadow creatures in the room. |
| Darkness | 6 | Architect of Darkness | 50% chance to avoid any attack or spell (stacks with incorporeality) |
| Death | 1 | Children of Death | Undead created/summoned have 200% more HD |
| Death | 2 | Embodiment of Death | Immunities ineffective against your necromantic effects |
| Death | 3 | Rapture of Death | Assault your enemies with negative energy based attacks +(2xHD)d4 |
| Death | 4 | Soul of Death | Use single source of neg. energy damage to give bonus hit points |
| Death | 5 | Lord of Death | Dominate any undead in the room. |
| Death | 6 | Architect of Death | Revive your opponents greatest enemy to fight for you |
| Destruction | 1 | Children of Destruction | Those summoned gain damage bonus equal to your CCL x2 |
| Destruction | 2 | Embodiment of Destruction | You totally ignore an opponent’s damage reduction |
| Destruction | 3 | Rapture of Destruction | Assault your enemies with force based attacks +(2xHD)d4 |
| Destruction | 4 | Soul of Destruction | For every hit you score, opponents degenerate 2xCCL/r |
| Destruction | 5 | Lord of Destruction | You can score critical hits on any target immune to crits |
| Destruction | 6 | Architect of Destruction | Your strength is doubled |
| Disease | 1 | Children of Disease | Vermin summoned in the room have 200% more HD |
| Disease | 2 | Embodiment of Disease | Immunities against your diseases totally ineffective |
| Disease | 3 | Rapture of Disease | Assault your enemies +(2xHD)/3 Ability Score damage |
| Disease | 4 | Soul of Disease | Gain regen=HD if there are frightened opponents (or allies) in the room |
| Disease | 5 | Lord of Disease | Your wisdom score is tripled |
| Disease | 6 | Architect of Disease | Those in the room have their regeneration work in reverse |
| Elf | 1 | Children of Elf | Summoned fey have 200% more HD than normal |
| Elf | 2 | Embodiment of Elf | Immunities against your enchantment effects totally ineffective |
| Elf | 3 | Rapture of Elf | Assault your enemies with +(2xHD)d8 specified enemy damage |
| Elf | 4 | Soul of Elf | Regenerate 2 hp/round for every elf/fey in the room |
| Elf | 5 | Lord of Elf | You automatically dominate any elves/fey of a lower HNCL |
| Elf | 6 | Architect of Elf | Allies in the room gain a divine ability of your choice |
| Entropy | 1 | Children of Entropy | Summoned creatures in the room automatically banished |
| Entropy | 2 | Embodiment of Entropy | Immunities ineffective against your necromantic effects |
| Entropy | 3 | Rapture of Entropy | Assault your enemies with negative energy based attacks +(2xHD)d4 |
| Entropy | 4 | Soul of Entropy | Gain regeneration equal to your HD in a vacuum |
| Entropy | 5 | Lord of Entropy | Dominate any undead in the room. |
| Entropy | 6 | Architect of Entropy | Nullify an opponent’s greatest ability (or ability score) |
| Evil | 1 | Children of Evil | Evil aligned creatures summoned have 200% more HD |
| Evil | 2 | Embodiment of Evil | Healing 25% effect vs. your attacks except on consecrated ground |
| Evil | 3 | Rapture of Evil | Assault your enemies with unholy attacks +(2xHD)d8 |
| Evil | 4 | Soul of Evil | Gain regeneration equal to your HD in evil tainted locale |
| Evil | 5 | Lord of Evil | An ally in the room takes half of all damage dealt to you |
| Evil | 6 | Architect of Evil | Treat any evil aligned plane (or area) as your home plane |
| Fear | 1 | Children of Fear | Summoned creatures who radiate fear have 200% more HD |
| Fear | 2 | Embodiment of Fear | Immunities against your fear/strength draining attacks ineffective |
| Fear | 3 | Rapture of Fear | Assault your enemies with +(2xHD)/3 Str damage |
| Fear | 4 | Soul of Fear | Gain regen=HD if there are frightened opponents (or allies) in the room |
| Fear | 5 | Lord of Fear | Nullify an opponent’s greatest strength |
| Fear | 6 | Architect of Fear | Summon your enemies greatest nemesis from beyond the grave |
| Fertility | 1 | Children of Fertility | Living creatures summoned have 200% more HD |
| Fertility | 2 | Embodiment of Fertility | You rejuvenate as if two divine status higher |
| Fertility | 3 | Rapture of Fertility | Assault your enemies attacks +(2xHD)/3 Con damage |
| Fertility | 4 | Soul of Fertility | Regeneration equal to your HD if you have had sex that day |
| Fertility | 5 | Lord of Fertility | Dominate those of opposite sex in the room. |
| Fertility | 6 | Architect of Fertility | Your constitution is doubled |
| Fire | 1 | Children of Fire | Fire based creatures summoned have 200% more HD |
| Fire | 2 | Embodiment of Fire | Your fire damage is treated as 100% divine damage |
| Fire | 3 | Rapture of Fire | Assault your enemies with flame based attacks +(2xHD)d6 |
| Fire | 4 | Soul of Fire | Use single source of fire damage to give bonus hit points |
| Fire | 5 | Lord of Fire | Dominate any fire creatures in the room. |
| Fire | 6 | Architect of Fire | Your dexterity is doubled |
| Good | 1 | Children of Good | Good aligned creatures summoned have 200% more HD |
| Good | 2 | Embodiment of Good | Healing 25% effect vs. your attacks except on desecrated ground |
| Good | 3 | Rapture of Good | Assault your enemies with holy attacks +(2xHD)d8 |
| Good | 4 | Soul of Good | Gain regeneration equal to your HD in good aligned locale |
| Good | 5 | Lord of Good | An ally in the room takes half of all damage dealt to you |
| Good | 6 | Architect of Good | Treat any good aligned plane (or area) as your home plane |
| Healing | 1 | Children of Healing | Those summoned gain fast healing equal to your CCL x2 |
| Healing | 2 | Embodiment of Healing | You can heal permanent damage |
| Healing | 3 | Rapture of Healing | Bless your allies with healing energy +(2xHD)x10hp |
| Healing | 4 | Soul of Healing | Fast healing or regeneration tripled |
| Healing | 5 | Lord of Healing | You benefit from any healing spells cast in the room |
| Healing | 6 | Architect of Healing | Your constitution is doubled |
| Knowledge | 1 | Children of Knowledge | Those summoned gain Int. bonus equal to your CCL x2 |
| Knowledge | 2 | Embodiment of Knowledge | Competence bonuses ineffective against you |
| Knowledge | 3 | Rapture of Knowledge | Assault your enemies with +(2xHD)/3 Wis damage |
| Knowledge | 4 | Soul of Knowledge | Add intelligence score to Fast Healing or Regeneration |
| Knowledge | 5 | Lord of Knowledge | Your intelligence score is tripled |
| Knowledge | 6 | Architect of Knowledge | Your intelligence score is quadrupled |
| Labor | 1 | Children of Labor | Those summoned gain Con. bonus equal to your CCL x2 |
| Labor | 2 | Embodiment of Labor | You can cause str/con damage/drain on those otherwise immune |
| Labor | 3 | Rapture of Labor | Assault your enemies with +(2xHD)/3 Wis damage |
| Labor | 4 | Soul of Labor | Regeneration equal to HD if you did a full day’s work yesterday |
| Labor | 5 | Lord of Labor | Your constitution score is doubled |
| Labor | 6 | Architect of Labor | Your strength score is doubled |
| Law | 1 | Children of Law | Lawful aligned creatures summoned have 200% more HD |
| Law | 2 | Embodiment of Law | Healing 25% effect vs. your attacks except in chaos aligned locale |
| Law | 3 | Rapture of Law | Assault your enemies with axiomatic attacks +(2xHD)d8 |
| Law | 4 | Soul of Law | Gain regeneration equal to your HD in lawful aligned locale |
| Law | 5 | Lord of Law | An ally in the room takes half of all damage dealt to you |
| Law | 6 | Architect of Law | Treat any chaos aligned plane (or area) as your home plane |
| Love | 1 | Children of Love | Those summoned gain Cha. bonus equal to your CCL x2 |
| Love | 2 | Embodiment of Love | Immunities against your enchantment effects totally ineffective |
| Love | 3 | Rapture of Love | Assault your enemies with charisma draining attacks |
| Love | 4 | Soul of Love | Add charisma score to Fast Healing or Regeneration |
| Love | 5 | Lord of Love | Your charisma score is tripled |
| Love | 6 | Architect of Love | Your charisma score is quadrupled |
| Luck | 1 | Children of Luck | Those summoned gain Luck bonus equal to your CCL x2 |
| Luck | 2 | Embodiment of Luck | You can ignore an opponent’s Luck bonuses |
| Luck | 3 | Rapture of Luck | Assault your enemies with +(2xHD)/3 Dex damage |
| Luck | 4 | Soul of Luck | 50% chance that day of gaining regeneration equal to your HD |
| Luck | 5 | Lord of Luck | You always use the best possible die rolls |
| Luck | 6 | Architect of Luck | You are saved from destruction in the nick of time |
| Madness | 1 | Children of Madness | Aberrations summoned have 200% more HD |
| Madness | 2 | Embodiment of Madness | Immunities against your mind affecting attacks totally ineffective |
| Madness | 3 | Rapture of Madness | Assault your enemies with +(2xHD)/3 Wis damage |
| Madness | 4 | Soul of Madness | Any round you do nothing you gain regeneration equal to your HD |
| Madness | 5 | Lord of Madness | You control (no save) all confused targets in the room |
| Madness | 6 | Architect of Madness | Your strength score is doubled |
| Magic | 1 | Children of Magic | Constructs created/summoned by you have 200% more HD |
| Magic | 2 | Embodiment of Magic | Your spells can affect even magic immune targets (e.g. golems) |
| Magic | 3 | Rapture of Magic | Assault your enemies with force attacks +(2xHD)d4 |
| Magic | 4 | Soul of Magic | You can absorb two spells per round gaining +10 hp/spell level |
| Magic | 5 | Lord of Magic | You can cast any number of spells per day |
| Magic | 6 | Architect of Magic | Your intelligence score is doubled (use Charisma for Sorcerers) |
| Metalworking | 1 | Children of Metalworking | Constructs created/summoned have 200% more HD |
| Metalworking | 2 | Embodiment of Metalworking | Ignore manufactured metal armor/shields with a bonus < 2x CCL |
| Metalworking | 3 | Rapture of Metalworking | Destroy an opponent’s metal equipment |
| Metalworking | 4 | Soul of Metalworking | Damage reduction +20/-, Dex -8, natural armor +20 and Str +40 |
| Metalworking | 5 | Lord of Metalworking | You automatically control all metal constructs in the room |
| Metalworking | 6 | Architect of Metalworking | Add an items bonus to CCL or HD for your spells |
| Moon | 1 | Children of Moon | Animals/magical beasts summoned have 200% more HD |
| Moon | 2 | Embodiment of Moon | Immunities against your transmutation effects ineffective |
| Moon | 3 | Rapture of Moon | Assault your enemies with +(2xHD)/3 Wis damage |
| Moon | 4 | Soul of Moon | You gain regeneration equal to your HD while bathed in moonlight. |
| Moon | 5 | Lord of Moon | Control all animals, magical beasts and shapechangers of DL<CCL. |
| Moon | 6 | Architect of Moon | Shapechange into two creatures at the same time |
| Mountain | 1 | Children of Mountain | Earth based creatures summoned have 200% more HD |
| Mountain | 2 | Embodiment of Mountain | Completely ignore an opponent’s natural armor bonus |
| Mountain | 3 | Rapture of Mountain | Assault your enemies with sonic based attacks +(2xHD)d6 |
| Mountain | 4 | Soul of Mountain | Gain regeneration equal to your HD while touching solid ground |
| Mountain | 5 | Lord of Mountain | Your natural armor bonus is equal to double your Hit Dice |
| Mountain | 6 | Architect of Mountain | Your constitution is doubled |
| Music | 1 | Children of Music | Sonic based creatures summoned have 200% more HD |
| Music | 2 | Embodiment of Music | All of your sonic damage is treated as divine damage |
| Music | 3 | Rapture of Music | Assault your enemies with sonic attacks +(2xHD)d6 |
| Music | 4 | Soul of Music | Use single source of sonic damage to give hit point boost |
| Music | 5 | Lord of Music | Targets must make two successful saves instead of one |
| Music | 6 | Architect of Music | You can mimic any ability used against you that day |
| Nature | 1 | Children of Nature | Plants animated/summoned have 200% more HD than normal |
| Nature | 2 | Embodiment of Nature | You totally ignore an opponent’s poison immunity |
| Nature | 3 | Rapture of Nature | Assault your enemies with poison based attacks |
| Nature | 4 | Soul of Nature | You gain regen=HD when you are in an area of dense vegetation |
| Nature | 5 | Lord of Nature | You automatically animate/control all plant life in the room |
| Nature | 6 | Architect of Nature | x2 Hp while standing upon fertile land |
| Peace | 1 | Children of Peace | Those summoned gain AC bonus equal to your CCL x2 |
| Peace | 2 | Embodiment of Peace | Ignore Enchantment immunity and ban rage when in the room. |
| Peace | 3 | Rapture of Peace | Bless your allies with healing energy |
| Peace | 4 | Soul of Peace | Fast healing=HD if you do not commit an aggressive act that round. |
| Peace | 5 | Lord of Peace | Enemies suffer the same amount of damage they deal to you |
| Peace | 6 | Architect of Peace | You can deny rest or sleep to any being in the universe |
| Revenge | 1 | Children of Revenge | Summons have double HD if of opposite alignment to a favored enemy |
| Revenge | 2 | Embodiment of Revenge | Expend up to 2 hp per HD and add that amount to your damage |
| Revenge | 3 | Rapture of Revenge | Assault your enemies with bane based attacks +2xHDd8 |
| Revenge | 4 | Soul of Revenge | Regenerate 10 hp for every successful hit you score that round |
| Revenge | 5 | Lord of Revenge | Gain one attack at the end of the round for each time you were hit |
| Revenge | 6 | Architect of Revenge | Your constitution score is doubled |
| Science | 1 | Children of Science | Psionic beings summoned by you have 200% more HD |
| Science | 2 | Embodiment of Science | Energy based effects (e.g. fire) you cause are 100% divine damage |
| Science | 3 | Rapture of Science | Assault your enemies with electricity based attacks +(2xHD)d6 |
| Science | 4 | Soul of Science | Gain fast healing equal to your HD |
| Science | 5 | Lord of Science | +CCL iPSPs |
| Science | 6 | Architect of Science | Your intelligence score is doubled |
| Sea | 1 | Children of Sea | Aquatic based creatures summoned have 200% more HD |
| Sea | 2 | Embodiment of Sea | Your cold damage is treated as 100% divine damage |
| Sea | 3 | Rapture of Sea | Assault your enemies with cold based attacks +(2xHD)d6 |
| Sea | 4 | Soul of Sea | Gain regeneration equal to your HD while in the water |
| Sea | 5 | Lord of Sea | Automatically dominate (no save) aquatic creatures in the room |
| Sea | 6 | Architect of Sea | Your constitution is doubled |
| Secrets | 1 | Children of Secrets | Those summoned are mind blanked (cannot be dispelled) |
| Secrets | 2 | Embodiment of Secrets | True Seeing ineffective against your illusions |
| Secrets | 3 | Rapture of Secrets | Assault your enemies with +(2xHD)/3 Int damage |
| Secrets | 4 | Soul of Secrets | Fast Healing equal to your HD if you were not hurt that round |
| Secrets | 5 | Lord of Secrets | Increase the value of one artifact fourfold (double its power) |
| Secrets | 6 | Architect of Secrets | Your intelligence score is doubled |
| Skill | 1 | Children of Skill | Those summoned gain Dex. bonus equal to your CCL x2 |
| Skill | 2 | Embodiment of Skill | You can ignore an opponent’s dexterity bonus (to AC) |
| Skill | 3 | Rapture of Skill | Assault your enemies with +(2xHD)/3 Dex damage |
| Skill | 4 | Soul of Skill | Gain hit points equal to your hit die when you perform a stunt |
| Skill | 5 | Lord of Skill | Your dexterity score is tripled |
| Skill | 6 | Architect of Skill | Your dexterity score is quadrupled |
| Sky | 1 | Children of Sky | Avian creatures summoned have 200% more HD |
| Sky | 2 | Embodiment of Sky | You can deny even natural flight in the room |
| Sky | 3 | Rapture of Sky | Assault your enemies with knockback +(2xHD)d6(x2 if impact solid) |
| Sky | 4 | Soul of Sky | Gain regeneration equal to your HD while flying |
| Sky | 5 | Lord of Sky | Dominate any avian creatures in the room. |
| Sky | 6 | Architect of Sky | Your dexterity is doubled |
| Stoicism | 1 | Children of Stoicism | Those summoned gain Con. bonus equal to your CCL x2 |
| Stoicism | 2 | Embodiment of Stoicism | You can ignore critical hits |
| Stoicism | 3 | Rapture of Stoicism | Assault your enemies with +(2xHD)/3 Con damage |
| Stoicism | 4 | Soul of Stoicism | Add constitution score to Fast Healing or Regeneration |
| Stoicism | 5 | Lord of Stoicism | Your constitution score is tripled |
| Stoicism | 6 | Architect of Stoicism | Your constitution score is quadrupled |
| Strength | 1 | Children of Strength | Those summoned gain Str. bonus equal to your CCL x2 |
| Strength | 2 | Embodiment of Strength | You can ignore damage reduction or hardness |
| Strength | 3 | Rapture of Strength | Assault your enemies with +(2xHD)/3 Str damage |
| Strength | 4 | Soul of Strength | Add strength score to Fast Healing or Regeneration |
| Strength | 5 | Lord of Strength | Your strength score is tripled |
| Strength | 6 | Architect of Strength | Your strength score is quadrupled |
| Sun | 1 | Children of Sun | Light based creatures summoned have 200% more HD |
| Sun | 2 | Embodiment of Sun | All undead turned are destroyed |
| Sun | 3 | Rapture of Sun | Assault your enemies with positive energy based attacks +(2xHD)d6 |
| Sun | 4 | Soul of Sun | Regeneration equal to your HD while bathed in sunlight |
| Sun | 5 | Lord of Sun | Control (no save) light based creatures in the room |
| Sun | 6 | Architect of Sun | Your wisdom score is doubled |
| Sword | 1 | Children of Sword | You may have CCL swords gain the everdancing weapon flag. |
| Sword | 2 | Embodiment of Sword | You ignore shields with an enhancement bonus < 2x CCL |
| Sword | 3 | Rapture of Sword | Assault your enemies with force attacks +(2xHD)d4 |
| Sword | 4 | Soul of Sword | You can absorb sword special abilities (this destroys the weapon) |
| Sword | 5 | Lord of Sword | You need only make touch attacks to hit |
| Sword | 6 | Architect of Sword | Gain one attack at the end of the round for each time you were hit |
| Thievery | 1 | Children of Thievery | Steal the first and second group of creatures summoned by enemies. |
| Thievery | 2 | Embodiment of Thievery | All your sneak attack damage is treated as divine damage |
| Thievery | 3 | Rapture of Thievery | Drain your enemies of their wealth/equipment |
| Thievery | 4 | Soul of Thievery | You can steal two healing spells per round cast in the room |
| Thievery | 5 | Lord of Thievery | You can avoid attacks by making a Reflex save (DC = attack roll) |
| Thievery | 6 | Architect of Thievery | You sneak attack with every hit |
| Thunder | 1 | Children of Thunder | Avian creatures summoned have 200% more HD |
| Thunder | 2 | Embodiment of Thunder | Your electricity damage is treated as 100% divine damage |
| Thunder | 3 | Rapture of Thunder | Assault your enemies with electricity based attacks +(2xHD)d6 |
| Thunder | 4 | Soul of Thunder | Use single source of electricity damage to give bonus hit points |
| Thunder | 5 | Lord of Thunder | Dominate electrical creatures in the room. |
| Thunder | 6 | Architect of Thunder | Your strength is doubled |
| Time | 1 | Children of Time | Summoned enemies in the room automatically slowed |
| Time | 2 | Embodiment of Time | Immunities ineffective against your temporal effects |
| Time | 3 | Rapture of Time | Assault your enemies with +(2xHD)/3 Dex damage |
| Time | 4 | Soul of Time | Any existing fast healing or regeneration increases by 200% |
| Time | 5 | Lord of Time | You gain three times as many actions each round |
| Time | 6 | Architect of Time | Summon a duplicate of your opponent from the time stream |
| Travel | 1 | Children of Travel | Allies summoned have triple their normal movement rate |
| Travel | 2 | Embodiment of Travel | Immunities ineffective against your temporal effects |
| Travel | 3 | Rapture of Travel | Assault your enemies with +(2xHD)/3 Con damage |
| Travel | 4 | Soul of Travel | Regeneration equal to your HD when you take your full movement |
| Travel | 5 | Lord of Travel | You gain twice as many actions each round |
| Travel | 6 | Architect of Travel | Strike one opponent to damage another in the room |
| War | 1 | Children of War | Those summoned gain attack bonus of double your CCL |
| War | 2 | Embodiment of War | Ignore even the enhancement bonuses of armor /shields |
| War | 3 | Rapture of War | Assault your enemies with force attacks +(2xHD)d4 |
| War | 4 | Soul of War | You gain regeneration equal to your HD while in combat |
| War | 5 | Lord of War | You to hit bonus is doubled |
| War | 6 | Architect of War | Gain one attack at the end of the round for each time you were hit |
| Wealth | 1 | Children of Wealth | Constructs animated/created/summoned have 200% more HD |
| Wealth | 2 | Embodiment of Wealth | Immunities ineffective against your enchantment spells/effects |
| Wealth | 3 | Rapture of Wealth | Steal the wealth from your enemies +2xHDd1000gp |
| Wealth | 4 | Soul of Wealth | Gain regeneration equal to your HD while bedecked in gold/jewels |
| Wealth | 5 | Lord of Wealth | Increase the value of one artifact twofold (double its power) |
| Wealth | 6 | Architect of Wealth | Increase the value of one artifact fourfold (double its power) |
| Winter | 1 | Children of Winter | Cold based creatures summoned have 200% more HD |
| Winter | 2 | Embodiment of Winter | Your cold damage is treated as 100% divine damage |
| Winter | 3 | Rapture of Winter | Assault your enemies with cold based attacks +(2xHD)d6 |
| Winter | 4 | Soul of Winter | Regeneration equal to your HD while in sub-zero environment |
| Winter | 5 | Lord of Winter | Automatically dominate (no save) cold creatures in the room |
| Winter | 6 | Architect of Winter | Your constitution is doubled |
| Wisdom | 1 | Children of Wisdom | Those summoned gain Wis. bonus equal to your CCL x2 |
| Wisdom | 2 | Embodiment of Wisdom | All allies in the room are immune to illusions |
| Wisdom | 3 | Rapture of Wisdom | Assault your enemies with +(2xHD)/3 Wis damage |
| Wisdom | 4 | Soul of Wisdom | Add wisdom score to Fast Healing or Regeneration |
| Wisdom | 5 | Lord of Wisdom | Your wisdom score is tripled |
| Wisdom | 6 | Architect of Wisdom | Your wisdom score is quadrupled |